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RapidBuilder® v3.1 Features and Benefits (At a Glance ...)

Highlights of RapidBuilder v3.1 include:

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  • Advanced Video Support - RapidBuilder includes the following types of video support:
     
    • ASF, AVI, MOV, MPG, and MPEG video files supported.
       
    • Video Stage enables video files to be linked or embedded directly on frames within RapidBuilder files. The developer may define an in and out point (which enables playing part of the video instead of the entire video file). The developer can also control whether video playback is initiated automatically when the frame is displayed on the screen or is initiated manually by the end user clicking a Play button. In either case, an action/event can be set to trigger once the video file finishes playing.
       
    • External video files may be played with Hyperlink buttons.
       
    • Movie files may be imported to RapidBuilder files.
       
  • Advanced Audio Support - RapidBuilder includes the following types of audio support:
     
    • ASF, AU, MP2, MP3, and WAV sound files supported.
       
    • External sound files may be linked to frames (screens) or played with Hyperlink buttons.
       
    • Multiple audio files may be imported to a single frame. In addition to an audio file that plays automatically when the frame appears on screen during playback, the developer may specify other different audio files linked to specific mouse click actions, validation keys, and automatic timeouts.
       
    • Built-in sound recorder enables sound to be recorded from any available sound device.
       
    • Background sound may be captured along with the desktop or added as a linked/embedded file.
       
    • Multiple sound tracks may be linked or embedded, and they may also be edited as visual audio data on the Sound Bar.
       
    • Sound Track Selector enables the end user to choose which sound track(s) will be played by selecting one or more existing sound tracks from a combo box.
       
    • Audio files may be imported to RapidBuilder files.
       
  • Imported Images - Image files (BMP, GIF, JPG, and PNG) may be imported to Bitmap objects and as background images on screens. Images (imported to Bitmap objects) may also be rotated to any angle from 1 to 360 degrees.
     
  • Animation and Special Visual Effects - RapidBuilder enables the developer to add various types of animation and visual effects to a simulation, including the following:
     
    • Mouse Plot enables the plotting of mouse positions to create mouse pointer animations. The developer may specify whether the mouse animation is initiated automatically when the frame is displayed on the screen or is initiated manually by the end user clicking the mouse. In either case, an action/event can be set to trigger once the mouse animation finishes.
       
    • Animation on buttons – Multiple images may be cycled on button objects to create custom image animations.
       
    • Slide-outs – Objects may be configured to animate (or slide) on to the screen with a specified visual effect.
       
    • Frame transition effects – Special visual effects (such as wiping, sliding, blurring, fading, and dissolving) may be applied when transitioning from one screen to another during playback. The developer may also specify a sound file to play while the frame transition effect is occurring on screen.
       
    • Text may be displayed with dissolving and exploding effects during playback.
       
  • System Instructions Editor - Provides facilities for editing/removing captured mouse clicks and captured keystrokes during the editing stage.
     
  • Hide and Show Events - Objects may be configured to repeatedly hide (disappear) and show (reappear) on the screen during playback. This is useful for creating pulsing or blinking visual effects.
     
  • Global Objects - RapidBuilder enables developers to quickly reuse objects/elements across multiple frames by making them Global. Objects can be set to be Global across certain frames or all frames within the RapidBuilder file. This makes it easy to have similar objects/elements appearing across multiple frames. It also makes it easy to update the object/element (since modifying a global object/element automatically updates it on every frame where it is used). This also helps keep the file size down because only one copy of a global object/element is stored internally.
     
  • Validation Text Fields - The Validation Field validates text strings or paragraphs of text typed by the end user during playback. Once the end user enters text and presses a designated action key, the entered text is compared to existing validation strings and/or keywords that have been specified by the developer during editing. If there is a match, the entered text is validated as correct (and a designated action/event is initiated). If there is no match, the entered text is validated as incorrect (and a designated action/event is initiated).